![]() Unfortunately the main storyline revolves around her literally having her personality removed, and it’s up to Kor Meteor, along with a lobotomised Kohaku and brother Hisui, to travel the world and find its pieces. Next he runs into main love interest Kohaku, who is initially a more compelling character than our uninspired protagonist. The story begins with main character Kor Meteor receiving a magic ‘Soma’ weapon, and around this point it becomes apparent that the only thing interesting about him is his stupid name. On the plus side the decision not to dub the game means it still has its original Japanese voice track. The translation job isn’t as polished as usual, and some questionable interpretations have been made – including the renaming of the protagonist to ‘Kor Meteor’. The Western appeal of the Tales storylines is varied, and this particular entry feels like it sits just across the boarder of games in the series that were worth translating into English at all. I didn’t enjoy it as much as Tales of Symphonia, Tales of Vesperia, Tales of Graces F or Tales of Eternia, but liked it more than Tales of Legendia, Tales of the Abyss and Tales of Xillia.Ī compelling narrative could have easily held together what is otherwise a fairly mediocre experience, but here too Tales of Hearts falls flat. The game’s best dungeon (by far) is unlocked after completing the main game, and what makes it good is its insane length and satisfying challenge.įor those already familiar with the series, Tales of Hearts is a standard affair, and the entire experience is a predictable and safe entry in the franchise. If never feels like you’re on auto–pilot either however, and knowing where to go next does require you to pay a small amount of attention to the story, and the experience never degrades to simply following a line on the map. The game is quite easy which I guess is good – without wanting to sound too harsh I would have probably stopped playing if at any point the experience had become frustrating. This isn’t strictly necessary, and you can technically beat the entire game through a combination of mashing the cross and circle buttons, but it’s a nice option for those looking for a little more strategy.Įverything else is a bit of a mixed back. But Tales of Hearts also has extensive options for configuring the behaviour and actions of your party. If you’re looking for more depth this comes in the form of tactics and strategy – as far as the action goes you’ll master using Artes and timing blocks long before you’ll see the end credits. Combine this with the dynamic and engaging battles the series is known for, and you’ve got a system that works great and is fun to play. This allows you to dash after your opponent to link lengthy combos, and team up with allies for special attacks. ![]() Combat it fairly enjoyable, and offers something new thanks to the addition of the simple–yet–effective cross chase ability. The Vita’s large screen and sharp fidelity mainly end up highlighting how barren and empty the game’s world is.Īny sense of exploration and adventure is compromised by the game’s lack of character, and the responsibility of keeping the player interested is left to the mechanics. Whilst the graphics are crisp, and the game takes advantages of Vita specific functions such as the touch screen and right analogue stick, there’s no denying that, excluding the detailed anime skits, the game isn’t very impressive. This look is not inferred, instead you’ve got a game made up of polygons, and one that’s lost the retro charm of the original. This is the first time the game has seen a release outside of Japan, and whilst the bland environments and sparse overworld initially look like the potential result of an old DS game now displayed on the Vita’s large screen, the original had a very different 16bit art style. This includes Bandai Namco’s effort an entry in their long running Tales franchise, and a re–imagination (that’s what the ‘R’ stands for I think) of their 2008 Nintendo DS game Tales of Hearts. Although Western support for the PlayStation Vita is at an all time low, the system’s popularity in Japan has resulted in a steady stream of JRPGs and anime style games.
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